xGame.io
client workMaking a game feel live on a flaky and eventually consistent blockchain network.
I partnered with a dev shop in early 2025. One client was xgame.io, a blockchain crash game.
The hard part came after beta testing. Pulsechain was central to the brand, but it was flaky. One RPC call reported a different block than the next, gas estimates were wrong, and blocks took ten seconds.
We converged on a relayer that checked nonces, cancelled stuck transactions, retried sends with gas bumps, and moved each round into a visible error state when it could not settle. The first week did $300k in volume and the launch was uneventful.
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